All of the various Backgammon games are played similarly to the original. Some deviations are listed below:
Acey Deucy
- With Acey Deucy you’re able to move any piece at any time.
- The roll of a 1-2 entitles you to play that roll and then play any number 4 times. After, you’re entitled to another roll; if the last roll amounts to a 1-2, you’re permitted to the extras yet again.
Narde
- Both players move in the same direction. (Player 1 moves from 12 to 1 to 24 to 13 and then off the board. Player 2 moves from 24 to 13 to 12 to 1 and then off the board.
- A point is made with one checker on it; there’s no hitting in Narde.
- Doubles are not special. If a player rolls one, they move the checker according to the roll twice, not 4 times.
- Essentially, Narde is a game of chance. The important thing to remember is not getting blocked by a 6 point prime.
Tabula
- In Tabula, players use 3 dice instead of 2.
- Both players start with their pieces off the board and enter the board at the same starting place, allowing them to advance in the same direction.
- Whoever rolls the highest number plays first
- To enter the board, the player moves the number rolled on the dice. So, if the player rolled a 1-2-3, they put checkers on the 1st, 2nd, and 3rd point. One point cannot be occupied by two pieces.
Tapa
- Blots are not taken out when hit. Instead, the opponent’s piece stops on the blot and then forms a point.
- If a player leaves a blot in a home slot and it gets covered, the player loses a backgammon
- A long doublet (5 and 5 or 6 and 6) in the 1st stage is very helpful. It helps cover the blots.
- To force an opponent to free their blot, block their checkers to create a situation where they have no other option to move.
One Point Match
- There is no use of the cube
- No gammons or backgammons
Nackgammon
- To start, 4 checkers are on the midpoint and 6-point rather than the usual 5. The remaining 2 are moved to the 23-point.
Gul Bara
- Similar to Narde
- Doubles are very powerful. If a player rolls 1-1- they get to move 1 four times and then 2 four times and so on until 6 four times.
Hyper Backgammon
- Starts with 3 checkers on the 22, 23 and 24 points on each side.
- Jacoby rule is in effect and the cube is in play
- Matches begin at 7 points and gain during later rounds
Diceless Backgammon
- The 2 players move in the same direction (which is counter clockwise)
- Starting positions are different
- Players cannot hit
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